Magic

(Disclaimer: This page will more than likely be horribly unorganized for a while and magic is currently under reconstruction)
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Schools of Magic
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The eight schools of magic are understood to be:

  • Pyromancy: fire manipulation
  • Cryomancy: draining energy and chilling
  • Geomancy: earth manipulation
  • Hydromancy: water manipulation
  • Aeromancy: air manipulation
  • Electromancy: charging energy
  • Biomancy: growth and healing
  • Necromancy: decaying matter and poisons

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Strength and Weakness Chart
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Well…hopefully there will eventually be a picture here to show this. T_T
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Tier of Mages
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[Will | Title | Bonus]

1 | Dabbler | -
2 | Apprentice | -
3 | Scholar | ability to cast spells at mid range (5)
4 | Adept | ability to make spells into AoEs
5 | Wizard | ability to cast at long range (7)
6 | Arch-Wizard | ability to cast 2 spells at half of Will score rounded down
7 | Arcane Savant | add stat die to damage (?)
8 | Demi-God |
9 | Arcane Deity | ability to cast at range any range
10 | Arcane Ascendant Deity | screw the magic rules…..you’re a deity! _

Magic

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